Togo: The Trail of Mercy

Follow Togo as he goes on a journery to deliver the serum to save the children of Nome, a village in Alaska from epidemic. Created with the Drama department of CMU for Oculus Rift

Platform: Oculus Rift
Team Size: 15
Role: Programmer/Visual Effects
Development Period: 2 Weeks

Link

Introduction

A full-fledged theme park VR experience complete with an automated ride on Oculus Rift following the journey of the Dog, Togo, who saved the village of Nome.





My Contributions

I was a programmer in this project. I also helped with some visual effects.
  • Created and integrated water splash using Maya Bifrost
  • Simulated ice-floor cracking and shattering using Pull Down It plugin.
  • Optimized Unity scenes involving massive terrains, shaders and particle effects.
  • Implemented player ride journey and environment.

Design Challenges

  • The journey was set in the arctic lands of Alaska. This meant huge vast terrains that impeded with performance and required to be optimized through occlusion culling.
  • The environment required to be dark and foggy due to the nature of the artics. Allowing just the right visibility for a ride moving continuously was a challenge.
  • The ride involves a bear chase. Having the bear appear such that the rider takes note of it was a challenge in VR since naive VR users do not understand the 360 degree nature of it.
  • Importing bifrost animations into Unity wasn't supported natively. Maya exports and alembic which needs to be imported via a plugin.

Get in Touch

Contact Details

  • sudhamr@cmu.edu
  • Sudha M R
    Carnegie Mellon University, Entertainment Technology Center