Introduction
These prototypes were made as part of an independent study course. The motive of the course was:
- To learn to use Unreal Blueprints.
- To implement Behavior Trees in Unreal Engine.
- Explore different AI characteristics using Blueprints by implementing third person playable levels.
- Learn level blocking, material editing, animation systems and HUDs in Unreal.
- To document and record the progress
This was a solo project and I used pre-made assets available from the Unreal Marketplace to do the demos. The project also involved several online resources.