Introduction to AI in Unreal Engine - Independent Study

Collection of prototypes made in Unreal Engine demonstrating different kinds of AI behavior using Behavior Trees

Platform: PC
Team Size: Solo
Role: Programmer
Development Period: 2 Months

Link

Introduction

These prototypes were made as part of an independent study course. The motive of the course was:
  • To learn to use Unreal Blueprints.
  • To implement Behavior Trees in Unreal Engine.
  • Explore different AI characteristics using Blueprints by implementing third person playable levels.
  • Learn level blocking, material editing, animation systems and HUDs in Unreal.
  • To document and record the progress
This was a solo project and I used pre-made assets available from the Unreal Marketplace to do the demos. The project also involved several online resources.

Look here for the demos and documentation



Get in Touch

Contact Details

  • sudhamr@cmu.edu
  • Sudha M R
    Carnegie Mellon University, Entertainment Technology Center

©Copyright Sudha M R 2018. All rights reserved (No license).