Introduction
As a member of a construction-worker team, cook and guard the food from monsters until dawn arrives. The game is designed to be played by naive guests — people who have never used VR before — with as few instructions as possible. The environment itself teaches players what to expect.
Designing for first-time VR users
Several rounds of playtesting drove the design. To onboard naive players without explicit instructions, we:
- Created a fenced, lit patch of ground to indicate the player area.
- Added unfinished buildings and construction materials to establish context.
- Used a subtle sign board with visual cues to hint at what to focus on.
- Added spatial sound to help players prepare and focus on attacks.
- Introduced a gradual increase in difficulty to ease players into the gameplay.
My contribution
The theme was “make a game for naive VR users with no explicit instructions.” I worked as a programmer and producer, balancing the build while shaping the onboarding experience.