Selected work
Others
Research
01 NeuroACT
Interactive experiences for a neural-interface armband that uses electromyography (EMG) to let people control applications through thin air.
View project →
02 Ako
A conversational augmented-reality companion that helps a player learn a table-top game through natural, playful dialogue.
View project →
03 TheatAR — Project Neverland
An exploration of augmented reality in live theater: a fully animated character performing on stage alongside a human actor.
View project →
04 BB-Maze
A table-top mixed-reality game that guides BB-8 through a maze using head movement, gaze and pathfinding AI.
View project →
05 Night in the Woods
An intuitive VR game for HTC Vive, designed so first-time users can play and ward off monsters until dawn — with almost no instructions.
View project →
06 Togo — The Trail of Mercy
A full theme-park-style VR ride following Togo, the sled dog who helped deliver serum to save the children of Nome, Alaska.
View project →
07 Pandora
A narrative VR journey on a pegasus-drawn carriage, using motion design and reward systems to tell a story while taming motion sickness.
View project →
08 AI in Unreal Engine
An independent study building a collection of prototypes that demonstrate different kinds of game AI behavior using Behavior Trees.
View project →
09 Table Tennis in VR
An undergraduate thesis simulating table tennis in Google Daydream, controlled through hand tracking from a mobile phone camera.
View project →
10 Learn American Sign Language in VR
A VR application to learn and practice ASL, using gesture recognition through the Leap Motion controller.
View project →
11 AchARya — AR Textbook Companion
An augmented-reality textbook companion that overlays interactive 3D diagrams and videos onto science textbook pages.
View project →
12 Battle for the Keys
A chaotic multiplayer experience in the CAVE — a 3D virtual display room where players fight to claim the key to a treasure chest.
View project →Program Committee
Reviewer and Program Committee member for CHI, CSCW, HRI, IUI, TEI, ISMAR, MobileHCI, VRST and more — 52 reviews and 7 Outstanding Review recognitions.
View research service → Google ScholarPublications
Peer-reviewed research in virtual reality, gesture recognition and interactive media — 81 citations across journal and book publications.
View publications →