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Research
01 🔒 User Experience for visionOS
A standardized, research-grounded framework for measuring the subjective quality of experiences on spatial-computing head-worn platforms.
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02 🔒 Chronicle
A macOS app that helps employees track and communicate their work while building a path toward their development goals — with AI applied only where it genuinely helps.
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03 NeuroACT
Interactive experiences for a neural-interface armband that uses electromyography (EMG) to let people control applications through thin air.
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04 Ako
A conversational augmented-reality companion that helps a player learn a table-top game through natural, playful dialogue.
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05 TheatAR — Project Neverland
An exploration of augmented reality in live theater: a fully animated character performing on stage alongside a human actor.
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06 BB-Maze
A table-top mixed-reality game that guides BB-8 through a maze using head movement, gaze and pathfinding AI.
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07 Night in the Woods
An intuitive VR game for HTC Vive, designed so first-time users can play and ward off monsters until dawn — with almost no instructions.
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08 Togo — The Trail of Mercy
A full theme-park-style VR ride following Togo, the sled dog who helped deliver serum to save the children of Nome, Alaska.
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09 Pandora
A narrative VR journey on a pegasus-drawn carriage, using motion design and reward systems to tell a story while taming motion sickness.
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10 AI in Unreal Engine
An independent study building a collection of prototypes that demonstrate different kinds of game AI behavior using Behavior Trees.
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11 Table Tennis in VR
An undergraduate thesis simulating table tennis in Google Daydream, controlled through hand tracking from a mobile phone camera.
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12 Learn American Sign Language in VR
A VR application to learn and practice ASL, using gesture recognition through the Leap Motion controller.
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13 AchARya — AR Textbook Companion
An augmented-reality textbook companion that overlays interactive 3D diagrams and videos onto science textbook pages.
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14 Battle for the Keys
A chaotic multiplayer experience in the CAVE — a 3D virtual display room where players fight to claim the key to a treasure chest.
View project →Program Committee
Reviewer and Program Committee member for CHI, CSCW, HRI, IUI, TEI, ISMAR, MobileHCI, VRST and more — 52 reviews and 7 Outstanding Review recognitions.
View research service → Google ScholarPublications
Peer-reviewed research in virtual reality, gesture recognition and interactive media — 81 citations across journal and book publications.
View publications → 🔒 ProtectedUser Experience for visionOS
A research-grounded framework for measuring the subjective quality of experiences on spatial-computing head-worn platforms.
View project →