Introduction
These prototypes were made as part of an independent study course. The goals of the course were to:
- Learn to use Unreal Blueprints.
- Implement Behavior Trees in Unreal Engine.
- Explore different AI characteristics through third-person playable levels.
- Learn level blocking, material editing, animation systems and HUDs in Unreal.
- Document and record progress throughout.
Approach
This was a solo project. I used pre-made assets from the Unreal Marketplace to focus on the AI behavior itself, and drew on a range of online resources to deepen my understanding of Behavior Trees and Blueprint scripting.